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Earth & Beyond
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Earth and Beyond (EA Games)(Disc 1).ISO
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ENBData.cab
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_7255379381BF480BB11DAEFDFDCD8612
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Text File
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2002-06-28
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1KB
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56 lines
; Orbital.ini
[ORBITALS]
NUM_ORBITALS=3;
LIGHTCOLOR=LightColor.Space;
SKYCOLOR=SkyColor.Space;
SKYEMISSIVE=SkyEmissive.Blue Ambient;
;[SAMPLEORBITAL]
;OBJECT= Render Object Name
;LIGHTINTENSITY= Spline Name
;SKYINTENSITY= Spline Name
;STARTANGLE= Multiple of PI 0 = down, 1 = up 0.5 = east
;RX= Multiple of PI rotation about the X axis. Must be 0.0 for land lights
;RZ= Multiple of PI rotation about the Z axis. Must be 0.0 for land lights
;DISTANCE= In normal units away from CAMERA
;ORBITSPERHOUR= Number of orbits per hour
;LIGHTRADIUS= Angular radius of the light. If left blank program will calculate based on distance and radius
[ORBITAL000]
OBJECT=28
FORCE_VISIBLE=TRUE;
STARTANGLE=0.2;
RX=0.5;
RZ=0;
DISTANCE=850000;
ORBITSPERHOUR=0;
EMITS_LIGHT=TRUE;
LIGHTINTENSITY=LightIntensity.Sun;
SKYINTENSITY=SkyIntensity.Sun;
[ORBITAL001]
OBJECT=255
STARTANGLE=0.43;
RX=0.0;
RZ=1.95;
DISTANCE=80000;
ORBITSPERHOUR=0;
EMITS_LIGHT=False;
LIGHTINTENSITY=LightIntensity.BlueSkyBoxSun;
SKYINTENSITY=SkyIntensity.Sun;
SCALE=0.025
[ORBITAL002]
OBJECT=176
STARTANGLE=0.45;
RX=0.0;
RZ=1.9;
DISTANCE=180000;
ORBITSPERHOUR=0;
EMITS_LIGHT=False;
LIGHTINTENSITY=LightIntensity.BlueSkyBoxSun;
SKYINTENSITY=SkyIntensity.Sun;